

at high frame rates, and they're more graphically complex than gl-117. My Athlon64 can run Nexuiz, ut2004, TA Spring, etc. The fact remains that gl-117 seems a lot more CPU-bound than most games. Just recompiling actually made a difference of several fps. my -march=k8 -O3 -ffast-math -mfpmath=sseīinary from the debian sources. And with the Debian i386 binary on the Athlon64, vs.
#NEXUIZ UT2004 DRIVERS#
Maybe last time I checked it was before I'd upgraded my nvidia drivers and overclocked my Athlon64. I was thinking before I started writing this that gl-117 was actually faster on the core 2 with g965 graphics, but I guess it isn't at equal resolution and quality.

A 7600GT has maybe 10 times the fill rates of a g965, and probably shader power, too. In most games, I get way better fps at higher quality settings on my slower CPU with the NVidia 7600GT. By comparison, my Core 2 Duo E6600 (2.4GHz, 4MB, dual channel DDR2-800) with g965 graphics hardware gets similar or worse frame rates at quality 4/150 at 1680x1050. I'm running i386 Debian.īacking of the quality to 4 raises the frame rates to ~40. This is after compiling with -O3 -ffast-math -mfpmath=sse. Depending on terrain complexity, sometimes down to 20 fps at worst. At max quality setting (5/150), I get at best 35 fps at 1680x1050.

This is a problem on my Athlon64 3200+ (Newcastle core, overclocked from 2.2 to ~2.4GHz, but with single-channel DDR333) w/ NVidia 7600GT.
#NEXUIZ UT2004 CODE#
The PC version uses the darkplaces (Quake 1 engine infused with some Quake 3 engine code and somewhat modern shaders) and is more of a community project, which both results in a lot more available content and a slightly lesser quality of all the content.Gl-117 is much more CPU-bound than most other games.
#NEXUIZ UT2004 FOR FREE#
"The PC version of this has already been available for free for 5 years. A couple of days later the game came out <_< I also don't like how they made the character models in UT3 resemble the ones in Gears. There's this awesome quote from one the guys from Epic saying something like: "while Gears is all about the desaturated gritty look, UT has always been about color".
/i/1241346415.jpeg)
I hope its as good as I imagine it to be. This looks to bring it back with some fierce, fast paced dudes shooting each other combat. And not that grime ass grimy piece of dung it is now. Looks like what Unreal Tournament 3 should have been. Said: " said: "Will probably check this out, for the PC of course.
